I've considered all the arguments against including romances in RPGs, yet I feel The Outer Worlds 2 could have greatly benefited from more romantic options. Not every game requires romanceable companions, and when forced, it can feel poorly executed. Even when done well, romance can limit a character’s depth or agency.
Does it take away a companion’s independence? Do players who avoid romances miss out? David Gaider, one of the best video game romance writers, understands this delicate balance. His work on Dragon Age characters like Morrigan, Alistair, and Dorian shows romances that are both compelling stories by themselves and characters who remain fully developed relationships regardless of romance.
Obsidian has openly expressed disinterest in adding romance to their recent titles. However, they create characters I deeply care about, which makes the absence of romance frustrating. With The Outer Worlds 2, I find myself wishing Obsidian’s writers would finally embrace it.
Star Wars: Knights of the Old Republic 2 is one of the few Star Wars stories that realistically portrays a world where sex and romance exist, partly due to its mature themes and the steady presence of romance throughout its narrative.
David Gaider on romance in games: “It’s a delicate balancing act.”
“Star Wars: Knights of the Old Republic 2 is one of, like, two pieces of Star Wars media that feels like it’s set in a world where sex exists.”
Author's summary: The Outer Worlds 2 highlights the ongoing challenge and desire for meaningful romances in RPGs, showing how romance can enhance character depth and player engagement when thoughtfully integrated.