Warhammer 40K: 3 Movement Issues GW Needs to Fix in 11th Edition

Warhammer 40K: 3 Movement Issues GW Needs to Fix in 11th Edition

Goatboy highlights some frustrating movement problems in Warhammer 40K that Games Workshop (GW) should address in the upcoming 11th Edition.

1. Confusing Rules on Unit Movement Types

The current edition mixes different movement types, such as advance, run, and normal moves, which causes confusion during gameplay. Players need clearer distinctions and streamlined rules for these movements to avoid mistakes and delays.

2. Inconsistent Handling of Terrain Effects

Units interacting with various terrain types experience inconsistent movement penalties or bonuses. This inconsistency leads to questions about which rules apply and when, disrupting the flow and fairness of the game.

3. Difficulties with Unit Formation and Spacing

Managing unit formations and maintaining proper spacing during movement can be awkward and error-prone. Better guidelines or simplified mechanics would help players keep track easily and maintain tactical positioning.

"GW needs to get these patched up in the next edition."


In summary, refining movement mechanics, clarifying terrain effects, and improving formation rules would significantly enhance the Warhammer 40K experience in the 11th Edition.

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